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habitual process
Action occurs in the presence of Stimulus.
Agent is rewarded [/punished]
Stimulus-Action Link is strengthened [/weakened] due to reward [/punishment]
Given Stimulus, will Action occur? It depends on the strength of the Stimulus-Action Link.
‘goal-directed’ process
Action leads to Outcome.
Belief in Action-Outcome link is strengthened.
Agent has a Desire for the Outcome
Will Action occur? It depends on the Belief in the Action-Outcome Link and Agent’s Desire.
What are beliefs? And what are desires?
If you replace them with subjective probabilities and preferences, this question is easy to answer: they are constructs of game theory.
How do beliefs and desires determine actions (or intentions)?
The agents’ subjective probabilities and preferences determine the expected utilities of various actions she could take.
The agent selects the action with most expected utility.
This book has ‘a philosophical end: elucidation of the notions of subjective probability and subjective desirability or utility’
(Jeffrey, 1983, p. xi)
problem:
Agents who make certain choices do not have subjective probabilities or preferences at all.
And many agents do make such choices (the Ellsberg Paradox illustrates; Jia, Furlong, Gao, Santos, & Levy, 2020).
consequence:
To characterise goal-directed processes in terms of game theory is to deny that goal-directed process occur in agents with aversion to ambiguity (and other conditions).
What should we do?
option 1: find a way to hold on to game theory despite the objections
option 2: find an alternative formalization
(cumulative prospect theory Tversky & Kahneman, 1992?)
option 3: find an informal way to characterise these processes